The bonuses are there to help you overcome the early levels of the next ascenced difficulty. I mean, a level 50 consumable shouldn't get close to beating a level 400 trap after all. Consumables also scale with your level, so they're always sort of decent, it's really just the level cap that makes them not able to beat traps. The bonus are irrelevant at higher levels unless they are targetting something with a hard cap (like Consumables, Slime Trap, Soul Harvester, which all stop at 50), and the only reason for this is because having the bonus allows you to go over the cap, and it's substantial. You lose all your items, skills, gems, etc, all poof. The game works around Ascending, which is pretty much returning to level 1 once you've done all stages. I'm currently just Ascended 3, but what I've noticed is thus: In DW1, you were expected to match your traps with the layout and the spawns of the level itself, but in DW2 you're encouraged to lay out the same line of traps in every single map regardless of if it's full of Journeymen or full of Heavy Armours. So what does that mean? It means not only is the player corraled into using the same traps over and over again, but they're actively ENCOURAGED TO NEVER EXPERIMENT! If you unlock all the different traps to try them out, you'll start getting +mastery for them, muddying up the reward pool with trash you'll never use. Traps that you haven't unlocked with gems yet will not appear. Secondly, you only get offered trap mastery rewards on traps that you actually own. So you can either take some pathetic number of gems, or you take +1 trap mastery and get ridiculous value as long as you're using those particular traps. That can be in the value of hundreds of gems IF it's a trap you're actually using. Gem Bonus is absolute rubbish compared to +1 trap mastery, as +1 mastery applies after the cost of upgrading the trap. The reward system in this game is driving me nuts.
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